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 Timeline control by dmx 
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Post Timeline control by dmx
In the timeline list in the User Interface you need to set the ID for each timeline as this will be refrerenced by the first DMX channel. If you haven't entered an ID then you can't "fire" this timeline. Channel 2 triggers the action on this particular timeline. PLease note that a command will only be triggered if a DMX value changes. For example timeline 1->Play (DMX values 1, 10) will trigger a play command the first time this is issued. If the timeline runs into a stop command and you wish to play again simple sending 1->Play won't do anything as the values have not changed. you need to insert a "nothing" cue in between (values 1, 0) before issued 1_Play again (1,10).

You can control the Hippotizer with a DMX Tail.
This consists of a DMX to USB connection.
Hippotizer only supports through DMX TAILS .
Controlling Hippotizer uses around 455 channels of DMX. This will give you full control of all features on all _layer_s.
You can use 4 channels to control pre-made timelines.
This gives the user control over the whole Hippotizer using just 4 channels.

DMX Tail is a option and can be bought from us or from Green Hippo Ltd.

_________________
Peppe Tannemyr
SSR Beacon DigiGobos®
Sweden retailer of Hippo systems


Mon Sep 22, 2008 11:31 am
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