Using large still images with Hippotizer FPS slows drastical
Solution; As a general rule, DO-NOT use images that exceed your output resolution. Using a 4000 x 4000 pixel images in Hippotizer is possible however, it will load on the layer and output to the screen. When it does this it will take up a large amount of resources and you will see a depreciation of the Hippotizer playback. If you are using large images that need to be resized you may want to utilize the HippoSnapper Component this will take a snapshot of any layer/output and allow the user to save it into the MediaManager, otherwise you should use whichever application you used to create the content to reduce it in size and then re-import it into the MediaManager.